Evolution of Super Smash Bros.

In 1999, the first edition of “Super Smash Bros.” was released globally, coinciding with the newly created Nintendo 64 gaming system. In its first year, the game sold five million copies globally.

At the millennium, “Super Smash Bros.” had 12 characters and nine stages. Since then, a multitude of characters have been added and dropped, hiking that number up to 50. While not all characters made it to the 2014 release, Mario, and a few others have remained intact.

Pokemon characters, for example, have remained a key component of the game. Eight of the 50 playable characters are Pokemon in the newest edition, as opposed to limited three Pokemon in previous versions.

Updates to fan favorites such as Mario, Link and Charizard have caught the attention of gamers, and the addition of Mii fighters truly added a new component to the game.

Mii fighters are gamer-created characters. These characters allow gamers to have a hand in the creative process.


“‘Super Smash Bros.’ has evolved so much since the Nindendo 64 days,” junior Donovan Pipitone said. “The 3-DS version revolutionizes gaming graphics.”

Significant improvements have been made in terms of graphics and game play. With the transitions from the N-64 to the Gamecube, and now to the 3-DS/Wii U, “Super Smash Bros.” graphics have advanced with each version.

While the quality of the graphics have improved, the scale of characters have also been altered. Whereas Donkey Kong used to stand at a similar height to Mario, for example, now he towers over him.

“The characters seem almost as if they can’t get any better at this point,” Pipitone said. “They look almost life like, in a cartoon kind of way.”


One major reviewer, Metacritic, gave the game, four out of five stars.

“I’ve loved this game since I was a little kid,” junior Peter Gjini said. “I’m glad to see how beautiful it has become.”